Today we have a special treat from Joshua who has a look at all of the great Nintendo stuff at WonderCon from last weekend. Our resident Video Game Expert takes a look at two upcoming games as well as the panel for the all new "Hyrule Warriors" game. Written by Joshua Condon Star Fox Zero I played for one reason and one reason only: to see how the controls work. Let me start by saying that the graphics are amazing and the music and sound effects are also great. The voice acting is very well done and sounds like the classic Star Fox 64, which is what they were going for. The controls are...weird. To start off with a small nitpick because I'm sure you can change it in the game, but the demo didn't have inverted flight controls for the Arwing, so up was up and down was down. It took some getting used to honestly and when I did get used to it, I was done with the level I did, which was Corneria. And now for the actual controls. You move the Arwing with the left control stick, and aim your shots by using the gyroscope on the Gamepad. You also shoot with the ZR button, re position the aiming with Y, and oddly enough, do all the acrobatics with the right stick. So for example, to do a Barrel Roll, you have to tap it left or right twice. The controls are very awkward honestly and it'll take a lot to get used to if I get the game. Metroid Prime Federation Force Before I played it I was not looking forward to it. From what Nintendo had shown beforehand, it didn't look like Metroid and it just didn't look interesting. I played an entire mission and I have to say, I had a lot of fun with it. It really felt like a Metroid Prime game. The controls were extremely easy to get into if you've ever played a Prime game, and there was the key point of Metroid: Exploration. There were very few enemies from what I could see in the mission I played, and it was awesome. (Editors Note: I hadn't played any of the Metroid Prime games but did do the demo and within a few minutes I was able to pick up the controls fairly easily) Before the mission, I equipped modules of sorts for Super Missiles and a Fire Shot thing because the level was ice. So I did a lot of damage to the second boss in it. The first boss took a while which I was fine with because it was very involving and then I started using charge shots and it became way quicker. Also, there's two stages of the charge shot and the fully charged seems to always do 200 damage because it shows the amount of damage you do. All in all, I really enjoyed the demo of it and I can't actually wait for it to come out now. Also, I didn't play the multiplayer, I played the single player. This just shows to not judge a game before you play it. *Developers Panel* The highlight of WonderCon for me was the Nintendo panel where the Producer and director of the game that came out a day before that, Hyrule Warriors Legends, would be talking about the game. This made me extremely excited as I'm a huge fan of Zelda and really enjoyed Hyrule Warriors. In the Panel, they started off with some concept art of Link to make him look more like a character from Dynasty Warriors with a mix of the classic Green Tunic from the Zelda franchise. It's always interesting to see how different developers put their own spin on a character that is very well known, but also staying true to the characters roots. They then went into the new character Linkle and how she was thought of. There was this one piece of concept art in the Japanese art book that showed a female Link and people got really excited about that, so they made her a character. I think Linkle is really cool from her story which I won't spoil because the character isn't even a week old. Her weapons are Crossbows which were based off of Links Crossbow Training, a game that was basically a tech demo for the Wii Zapper, but the Wii Zapper in and of itself didn't really have many other games. She's very acrobatic with them and her attacks cover a lot of range. She's very fun to play as. Next they went into new character Skull Kid, Toon Link, Tetra, and King Daphnes aka King of Red Lions. The first being from Zelda: Majora's Mask and the last three being from Wind Waker. They detailed the weapons each use and just from what weapon they use I could tell that these characters had a lot of time and effort into them. Finally they announced another new character Medli, also from Wind Waker, as a playable character. She was announced a little earlier but that still doesn't change the fact that she looks really cool. They stated that Medli is free DLC which is always nice. Which led into the announcement that the next few DLC packs will be focusing on handheld Zelda games, like Links Awakening and Link Between Worlds for example. This made me super excited because I love the handheld games just as much as the ones on home consoles. After that, they announced that the character Marin from Links Awakening will also be playable in the game. Even though there wasn't any gameplay shown because it's still early in development for her, I'm always happy to see Links Awakening get some love because it's one that was overlooked because it was between Link to the Past and Ocarina of Time games and those games are fantastic in their own right and considered the best Zelda games. Overall, I really enjoyed the Panel. The people in the Panel had fun with it, which in terms of games, nobody does that like Nintendo. If it was Sony or Microsoft, sure there would be a few jokes, but the tone would be more serious. Which is one big reason why I love Nintendo and their series, especially Zelda. Thanks again to Josh for taking the time out of his "busy" Spring Break to write about his experiences at WonderCon. We'll have much more from WonderCon next week.
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